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Setup: External Scripts
External Scripts in Webflow
Make sure to always put the External Scripts before the Javascript step of the resource.
In this video you learn where to put these in your Webflow project? Or how to include a paid GSAP Club plugin in your project?
HTML
<script src="https://cdn.jsdelivr.net/npm/hls.js@1.6.11"></script>
Step 1: Copy structure to Webflow
Copy structure to Webflow
In the video below we described how you can copy + paste the structure of this resource to your Webflow project.
Copy to Webflow
Webflow structure is not required for this resource.
Step 1: Add HTML
HTML
<div data-player-muted="false" class="bunny-player" data-player-fullscreen="false" data-player-activated="false" data-player-autoplay="false" data-bunny-player-init="" data-player-hover="idle" data-player-src="https://vz-6c19fa58-db3.b-cdn.net/c5727cff-306e-49c9-8ae5-df24e6083b07/playlist.m3u8" data-player-status="idle" data-player-update-size="false" data-player-lazy="meta">
<div data-player-before="" class="bunny-player__before"></div>
<video preload="metadata" width="1920" height="1080" playsinline="" class="bunny-player__video"></video>
<img src="https://cdn.prod.website-files.com/68b14d8b0d705811e0f931cf/68bb2d31856462ca9660c546_player-placeholder.jpg" alt="" class="bunny-player__placeholder">
<div class="bunny-player__dark"></div>
<div data-player-control="playpause" class="bunny-player__playpause">
<div class="bunny-player__big-btn">
<svg xmlns="http://www.w3.org/2000/svg" width="100%" viewbox="0 0 24 24" fill="none" class="bunny-player__pause-svg"><path d="M16 5V19" stroke="currentColor" stroke-width="3" stroke-miterlimit="10"></path><path d="M8 5V19" stroke="currentColor" stroke-width="3" stroke-miterlimit="10"></path></svg>
<svg xmlns="http://www.w3.org/2000/svg" width="100%" viewbox="0 0 24 24" fill="none" class="bunny-player__play-svg"><path d="M6 12V5.01109C6 4.05131 7.03685 3.4496 7.87017 3.92579L14 7.42855L20.1007 10.9147C20.9405 11.3945 20.9405 12.6054 20.1007 13.0853L14 16.5714L7.87017 20.0742C7.03685 20.5503 6 19.9486 6 18.9889V12Z" fill="currentColor"></path></svg>
</div>
</div>
<div class="bunny-player__interface">
<div class="bunny-player__interface-fade"></div>
<div class="bunny-player__interface-bottom">
<div data-player-control="playpause" class="bunny-player__toggle-playpause">
<svg xmlns="http://www.w3.org/2000/svg" width="100%" viewbox="0 0 24 24" fill="none" class="bunny-player__pause-svg"><path d="M16 5V19" stroke="currentColor" stroke-width="3" stroke-miterlimit="10"></path><path d="M8 5V19" stroke="currentColor" stroke-width="3" stroke-miterlimit="10"></path></svg>
<svg xmlns="http://www.w3.org/2000/svg" width="100%" viewbox="0 0 24 24" fill="none" class="bunny-player__play-svg"><path d="M6 12V5.01109C6 4.05131 7.03685 3.4496 7.87017 3.92579L14 7.42855L20.1007 10.9147C20.9405 11.3945 20.9405 12.6054 20.1007 13.0853L14 16.5714L7.87017 20.0742C7.03685 20.5503 6 19.9486 6 18.9889V12Z" fill="currentColor"></path></svg>
</div>
<div class="bunny-player__time">
<p data-player-time-progress="" class="bunny-player__text">00:00</p>
<p class="bunny-player__text is--transparent">/</p>
<p data-player-time-duration="" class="bunny-player__text is--transparent">00:00</p>
</div>
<div data-player-timeline="" class="bunny-player__timeline">
<div class="bunny-player__timeline-bar">
<div class="bunny-player__timeline-bg"></div>
<div data-player-buffered="" class="bunny-player__timeline-buffered"></div>
<div data-player-progress="" class="bunny-player__timeline-progress"></div>
</div>
<div data-player-timeline-handle="" class="bunny-player__timeline-handle"></div>
</div>
<div class="bunny-player__interface-btns">
<div data-player-control="mute" class="bunny-player__toggle-mute">
<svg xmlns="http://www.w3.org/2000/svg" width="100%" viewbox="0 0 24 24" fill="none" class="bunny-player__volume-up-svg"><path d="M3 8.99998V15H7L12 20V3.99998L7 8.99998H3ZM16.5 12C16.5 10.23 15.48 8.70998 14 7.96998V16.02C15.48 15.29 16.5 13.77 16.5 12ZM14 3.22998V5.28998C16.89 6.14998 19 8.82998 19 12C19 15.17 16.89 17.85 14 18.71V20.77C18.01 19.86 21 16.28 21 12C21 7.71998 18.01 4.13998 14 3.22998Z" fill="currentColor"></path></svg>
<svg xmlns="http://www.w3.org/2000/svg" width="100%" viewbox="0 0 24 24" fill="none" class="bunny-player__volume-mute-svg"><path d="M16.5 12C16.5 10.23 15.48 8.71 14 7.97V10.18L16.45 12.63C16.48 12.43 16.5 12.22 16.5 12ZM19 12C19 12.94 18.8 13.82 18.46 14.64L19.97 16.15C20.63 14.91 21 13.5 21 12C21 7.72 18.01 4.14 14 3.23V5.29C16.89 6.15 19 8.83 19 12ZM4.27 3L3 4.27L7.73 9H3V15H7L12 20V13.27L16.25 17.52C15.58 18.04 14.83 18.45 14 18.7V20.76C15.38 20.45 16.63 19.81 17.69 18.95L19.73 21L21 19.73L12 10.73L4.27 3ZM12 4L9.91 6.09L12 8.18V4Z" fill="currentColor"></path></svg>
</div>
<div data-player-control="fullscreen" class="bunny-player__toggle-fullscreen">
<svg xmlns="http://www.w3.org/2000/svg" width="100%" viewbox="0 0 24 24" fill="none" class="bunny-player__fullscreen-scale-svg"><rect x="3" y="14" width="2" height="7" fill="currentColor"></rect><rect x="3" y="3" width="2" height="7" fill="currentColor"></rect><rect x="19" y="3" width="2" height="7" fill="currentColor"></rect><rect x="19" y="14" width="2" height="7" fill="currentColor"></rect><rect x="3" y="19" width="7" height="2" fill="currentColor"></rect><rect x="14" y="19" width="7" height="2" fill="currentColor"></rect><rect x="3" y="3" width="7" height="2" fill="currentColor"></rect><rect x="14" y="3" width="7" height="2" fill="currentColor"></rect></svg>
<svg xmlns="http://www.w3.org/2000/svg" width="100%" viewbox="0 0 24 24" fill="none" class="bunny-player__fullscreen-shrink-svg"><rect x="7" y="2" width="2" height="7" fill="currentColor"></rect><rect x="15" y="2" width="2" height="7" fill="currentColor"></rect><rect x="15" y="15" width="2" height="7" fill="currentColor"></rect><rect x="8" y="15" width="2" height="7" fill="currentColor"></rect><rect x="2" y="7" width="7" height="2" fill="currentColor"></rect><rect x="3" y="15" width="7" height="2" fill="currentColor"></rect><rect x="15" y="7" width="7" height="2" fill="currentColor"></rect><rect x="15" y="15" width="7" height="2" fill="currentColor"></rect></svg>
</div>
</div>
</div>
</div>
<div class="bunny-player__loading">
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" id="L9" x="0px" y="0px" viewbox="0 0 100 100" enable-background="new 0 0 0 0" xml:space="preserve" width="100%" class="bunny-player__loading-svg" fill="none"><path fill="currentColor" d="M73,50c0-12.7-10.3-23-23-23S27,37.3,27,50 M30.9,50c0-10.5,8.5-19.1,19.1-19.1S69.1,39.5,69.1,50"></path><animatetransform attributename="transform" attributetype="XML" type="rotate" dur="1s" from="0 50 50" to="360 50 50" repeatcount="indefinite"></animatetransform></svg>
</div>
</div>
HTML structure is not required for this resource.
Step 2: Add CSS
CSS
.bunny-player {
pointer-events: none;
color: #fff;
isolation: isolate;
border-radius: 1em;
justify-content: center;
align-items: center;
width: 100%;
display: flex;
position: relative;
overflow: hidden;
transform: translateX(0);
}
.bunny-player__before {
padding-top: 62.5%;
}
/* Animation */
[data-bunny-player-init] :is(.bunny-player__placeholder, .bunny-player__dark, .bunny-player__playpause, .bunny-player__loading) {
transition: opacity 0.3s linear, visibility 0.3s linear;
}
/* Placeholder */
.bunny-player__placeholder {
object-fit: cover;
width: 100%;
height: 100%;
position: absolute;
}
[data-bunny-player-init][data-player-status="playing"] .bunny-player__placeholder,
[data-bunny-player-init][data-player-status="paused"] .bunny-player__placeholder,
[data-bunny-player-init][data-player-activated="true"][data-player-status="ready"] .bunny-player__placeholder {
opacity: 0;
visibility: hidden;
}
/* Dark Overlay */
.bunny-player__dark {
opacity: .1;
background-color: #000;
width: 100%;
height: 100%;
position: absolute;
}
[data-bunny-player-init][data-player-status="paused"] .bunny-player__dark,
[data-bunny-player-init][data-player-status="playing"][data-player-hover="active"] .bunny-player__dark{
opacity: 0.3;
}
[data-bunny-player-init][data-player-status="playing"] .bunny-player__dark {
opacity: 0;
}
.bunny-player__video {
width: 100%;
height: 100%;
padding-bottom: 0;
padding-right: 0;
display: block;
position: absolute;
top: 0;
left: 0;
}
/* Play/Pause */
.bunny-player__playpause {
pointer-events: auto;
justify-content: center;
align-items: center;
width: 100%;
height: 100%;
display: flex;
position: absolute;
}
[data-bunny-player-init][data-player-status="playing"] .bunny-player__playpause,
[data-bunny-player-init][data-player-status="loading"] .bunny-player__playpause {
opacity: 0;
}
[data-bunny-player-init][data-player-status="playing"][data-player-hover="active"] .bunny-player__playpause {
opacity: 1;
}
[data-bunny-player-init][data-player-status="playing"] .bunny-player__play-svg,
[data-bunny-player-init][data-player-status="loading"] .bunny-player__play-svg {
display: none;
}
[data-bunny-player-init][data-player-status="playing"] .bunny-player__pause-svg,
[data-bunny-player-init][data-player-status="loading"] .bunny-player__pause-svg{
display: block;
}
/* Loading */
.bunny-player__loading {
opacity: 0;
visibility: hidden;
background-color: #00000054;
justify-content: center;
align-items: center;
width: 100%;
height: 100%;
display: flex;
position: absolute;
}
[data-bunny-player-init][data-player-status="loading"] .bunny-player__loading {
opacity: 1;
visibility: visible;
}
/* Interface */
.bunny-player__interface {
flex-flow: column;
justify-content: flex-end;
align-items: baseline;
width: 100%;
height: 100%;
display: flex;
position: absolute;
transition: all 0.6s cubic-bezier(0.625, 0.05, 0, 1);
}
[data-bunny-player-init][data-player-status="playing"] .bunny-player__interface,
[data-bunny-player-init][data-player-status="loading"] .bunny-player__interface{
opacity: 0;
transform: translateY(1em) rotate(0.001deg);
}
[data-bunny-player-init][data-player-status="playing"][data-player-hover="active"] .bunny-player__interface,
[data-bunny-player-init][data-player-status="loading"][data-player-hover="active"] .bunny-player__interface {
opacity: 1;
transform: translateY(0em) rotate(0.001deg);
}
.bunny-player__interface-bottom {
grid-column-gap: 1em;
grid-row-gap: 1em;
pointer-events: auto;
justify-content: space-between;
align-items: center;
width: 100%;
padding: min(2em, 4vw);
display: flex;
position: relative;
}
.bunny-player__toggle-mute,
.bunny-player__toggle-fullscreen {
cursor: pointer;
width: 1.5em;
height: 1.5em;
}
.bunny-player__timeline {
cursor: pointer;
flex: 1;
align-items: center;
height: 1em;
margin-left: .5em;
margin-right: .5em;
display: flex;
position: relative;
}
[data-bunny-player-init][data-player-status="idle"][data-player-activated="false"] .bunny-player__timeline,
[data-bunny-player-init][data-player-status="ready"][data-player-activated="false"] .bunny-player__timeline {
pointer-events: none;
}
.bunny-player__timeline-progress {
pointer-events: none;
background-color: #ff4c24;
border-radius: 1em;
width: 100%;
height: 100%;
position: absolute;
transform: translateX(-100%);
}
.bunny-player__timeline-buffered {
opacity: .2;
pointer-events: none;
background-color: #fff;
border-radius: 1em;
width: 100%;
height: 100%;
position: absolute;
transform: translateX(-100%);
}
.bunny-player__timeline-handle {
transition: transform 0.15s ease-in-out;
pointer-events: none;
background-color: #ff4c24;
border-radius: 1em;
width: 1em;
height: 1em;
position: absolute;
top: 50%;
transform: translate(-50%, -50%)scale(0);
}
[data-bunny-player-init][data-timeline-drag="true"] .bunny-player__timeline-handle {
transform: translate(-50%, -50%) scale(1);
}
.bunny-player__timeline-bar {
border-radius: 1em;
width: 100%;
height: 30%;
position: absolute;
overflow: hidden;
}
.bunny-player__time {
grid-column-gap: .125em;
grid-row-gap: .125em;
flex: none;
justify-content: center;
align-items: center;
width: 5.75em;
display: flex;
}
.bunny-player__timeline-bg {
background-color: #ffffff26;
border-radius: 1em;
width: 100%;
height: 100%;
position: absolute;
}
.bunny-player__toggle-playpause {
cursor: pointer;
width: 1.5em;
height: 1.5em;
}
.bunny-player__text {
white-space: nowrap;
margin-bottom: 0;
font-size: .9375em;
line-height: 1;
}
.bunny-player__big-btn {
-webkit-backdrop-filter: blur(1em);
backdrop-filter: blur(1em);
cursor: pointer;
background-color: #64646433;
border: 1px solid #ffffff1a;
border-radius: 50%;
justify-content: center;
align-items: center;
width: 6em;
height: 6em;
padding: 2em;
display: flex;
position: relative;
}
.bunny-player__loading-svg {
width: 6em;
}
.bunny-player__pause-svg {
display: none;
}
.bunny-player__interface-fade {
opacity: .5;
background-image: linear-gradient(#0000, #000);
width: 100%;
height: 25%;
position: absolute;
bottom: 0;
}
.bunny-player__interface-btns {
grid-column-gap: .5em;
grid-row-gap: .5em;
align-items: center;
display: flex;
}
[data-bunny-player-init][data-player-muted="true"] .bunny-player__volume-mute-svg {
display: block;
}
[data-bunny-player-init][data-player-muted="true"] .bunny-player__volume-up-svg {
display: none;
}
.bunny-player__volume-mute-svg {
display: none;
}
.bunny-player__volume-up-svg {
display: block;
}
.bunny-player__fullscreen-shrink-svg {
display: none;
}
.bunny-player__fullscreen-scale-svg {
display: block;
}
[data-bunny-player-init][data-player-fullscreen="true"] .bunny-player__fullscreen-shrink-svg {
display: block;
}
[data-bunny-player-init][data-player-fullscreen="true"] .bunny-player__fullscreen-scale-svg {
display: none;
}
/* Cover Mode */
[data-bunny-player-init][data-player-update-size="cover"] {
height: 100%;
}
[data-bunny-player-init][data-player-update-size="cover"] [data-player-before] {
display: none;
}
[data-bunny-player-init][data-player-update-size="cover"][data-player-fullscreen="false"] .bunny-player__video {
object-fit: cover;
}
Step 2: Add custom Javascript
Custom Javascript in Webflow
In this video, Ilja gives you some guidance about using JavaScript in Webflow:
Step 2: Add Javascript
Step 3: Add Javascript
Javascript
function initBunnyPlayer() {
document.querySelectorAll('[data-bunny-player-init]').forEach(function(player) {
var src = player.getAttribute('data-player-src');
if (!src) return;
var video = player.querySelector('video');
if (!video) return;
// Attribute helpers
function setStatus(s) {
if (player.getAttribute('data-player-status') !== s) {
player.setAttribute('data-player-status', s);
}
}
function setMutedState(v) {
video.muted = !!v;
player.setAttribute('data-player-muted', video.muted ? 'true' : 'false');
}
function setFsAttr(v) { player.setAttribute('data-player-fullscreen', v ? 'true' : 'false'); }
function setActivated(v) { player.setAttribute('data-player-activated', v ? 'true' : 'false'); }
if (!player.hasAttribute('data-player-activated')) setActivated(false);
// Elements
var timeline = player.querySelector('[data-player-timeline]');
var progressBar = player.querySelector('[data-player-progress]');
var bufferedBar = player.querySelector('[data-player-buffered]');
var handle = player.querySelector('[data-player-timeline-handle]');
var timeDurationEls = player.querySelectorAll('[data-player-time-duration]');
var timeProgressEls = player.querySelectorAll('[data-player-time-progress]');
// Flags
var updateSize = player.getAttribute('data-player-update-size'); // "true" | "cover" | null
var lazyMode = player.getAttribute('data-player-lazy'); // "true" | "meta" | null
var isLazyTrue = lazyMode === 'true';
var isLazyMeta = lazyMode === 'meta';
var autoplay = player.getAttribute('data-player-autoplay') === 'true';
var initialMuted = player.getAttribute('data-player-muted') === 'true';
// Used to suppress 'ready' flicker when user just pressed play in lazy modes
var pendingPlay = false;
// Autoplay forces muted and eager attach
if (autoplay) { setMutedState(true); isLazyTrue = false; isLazyMeta = false; } else { setMutedState(initialMuted); }
// Time formatting
function pad2(n) { return (n < 10 ? '0' : '') + n; }
function formatTime(sec) {
if (!isFinite(sec) || sec < 0) return '00:00';
var s = Math.floor(sec);
var h = Math.floor(s / 3600);
var m = Math.floor((s % 3600) / 60);
var r = s % 60;
if (h > 0) return h + ':' + pad2(m) + ':' + pad2(r);
return pad2(m) + ':' + pad2(r);
}
function setText(nodes, text) { nodes.forEach(function(n){ n.textContent = text; }); }
// Aspect ratio padding on [data-player-before]
function setBeforeRatio(w, h) {
if (updateSize !== 'true' || !w || !h) return;
var before = player.querySelector('[data-player-before]');
if (!before) return;
before.style.paddingTop = (h / w * 100) + '%';
}
// Lazy meta fetch (duration + aspect) without attaching playback
function fetchMetaOnce() {
// For hls.js: load manifest into a temporary instance and destroy after we got info
if (window.Hls && Hls.isSupported()) {
try {
var tmp = new Hls();
var gotRatio = false, gotDuration = false, dur = 0;
tmp.on(Hls.Events.MANIFEST_PARSED, function(e, data) {
var lvls = (data && data.levels) || tmp.levels || [];
if (lvls.length) {
var best = lvls.reduce(function(a, b) { return (b.width||0) > (a.width||0) ? b : a; }, lvls[0]);
if (best.width && best.height) { setBeforeRatio(best.width, best.height); gotRatio = true; }
}
});
tmp.on(Hls.Events.LEVEL_LOADED, function(e, data) {
if (data && data.details && isFinite(data.details.totalduration)) {
dur = data.details.totalduration;
gotDuration = true;
if (timeDurationEls.length) setText(timeDurationEls, formatTime(dur));
}
});
tmp.on(Hls.Events.ERROR, function() {
try { tmp.destroy(); } catch(_) {}
});
tmp.on(Hls.Events.LEVEL_LOADED, function() {
// If we have at least some meta and we're still pre-activation and idle, optionally show 'ready'
if (!pendingPlay &&
player.getAttribute('data-player-activated') !== 'true' &&
player.getAttribute('data-player-status') === 'idle' &&
(gotRatio || gotDuration)) {
setStatus('ready');
}
try { tmp.destroy(); } catch(_) {}
});
tmp.loadSource(src);
} catch(_) {}
return;
}
// Native HLS path (Safari): load metadata then detach to keep it "meta-only"
if (video.canPlayType('application/vnd.apple.mpegurl')) {
var prevPreload = video.preload;
video.preload = 'metadata';
var onMeta = function() {
setBeforeRatio(video.videoWidth, video.videoHeight);
if (timeDurationEls.length) setText(timeDurationEls, formatTime(video.duration));
if (!pendingPlay &&
player.getAttribute('data-player-activated') !== 'true' &&
player.getAttribute('data-player-status') === 'idle') {
setStatus('ready');
}
// Detach to avoid further loading until user plays
if (!autoplay) {
try { video.removeAttribute('src'); video.load(); } catch(_) {}
} else {
video.preload = prevPreload || '';
}
video.removeEventListener('loadedmetadata', onMeta);
};
video.addEventListener('loadedmetadata', onMeta, { once: true });
video.src = src;
}
}
// Minimal ratio fetch when requested (and not already handled by lazy meta)
if (updateSize === 'true' && !isLazyMeta) {
if (window.Hls && Hls.isSupported()) {
try {
var tmp2 = new Hls();
tmp2.on(Hls.Events.MANIFEST_PARSED, function(e, data) {
var lvls = (data && data.levels) || tmp2.levels || [];
if (lvls.length) {
var best = lvls.reduce(function(a, b) { return (b.width||0) > (a.width||0) ? b : a; }, lvls[0]);
setBeforeRatio(best.width||0, best.height||0);
}
try { tmp2.destroy(); } catch(_) {}
});
tmp2.on(Hls.Events.ERROR, function() { try { tmp2.destroy(); } catch(_) {} });
tmp2.loadSource(src);
} catch(_) {}
} else if (video.canPlayType('application/vnd.apple.mpegurl')) {
var prev = video.preload;
video.preload = 'metadata';
var onMeta2 = function() {
setBeforeRatio(video.videoWidth, video.videoHeight);
video.removeEventListener('loadedmetadata', onMeta2);
if (isLazyTrue) { try { video.removeAttribute('src'); video.load(); } catch(_) {} }
else { video.preload = prev || ''; }
};
video.addEventListener('loadedmetadata', onMeta2, { once: true });
video.src = src;
}
}
// Attach media only once (for actual playback)
var isAttached = false;
function attachMediaOnce() {
if (isAttached) return;
isAttached = true;
if (player._hls) { try { player._hls.destroy(); } catch(_) {} player._hls = null; }
if (window.Hls && Hls.isSupported()) {
var hls = new Hls({ maxBufferLength: 10 });
hls.attachMedia(video);
hls.on(Hls.Events.MEDIA_ATTACHED, function() { hls.loadSource(src); });
hls.on(Hls.Events.MANIFEST_PARSED, function() {
if (!pendingPlay &&
player.getAttribute('data-player-activated') !== 'true' &&
player.getAttribute('data-player-status') === 'idle') {
setStatus('ready');
}
if (updateSize === 'true') {
var lvls = hls.levels || [];
if (lvls.length) {
var best = lvls.reduce(function(a, b) { return (b.width||0) > (a.width||0) ? b : a; }, lvls[0]);
setBeforeRatio(best.width||0, best.height||0);
}
}
if (autoplay) attemptAutoplay();
});
player._hls = hls;
} else if (video.canPlayType('application/vnd.apple.mpegurl')) {
// Respect lazy modes
video.preload = isLazyTrue ? 'none' : (isLazyMeta ? 'metadata' : video.preload);
video.src = src;
video.addEventListener('loadedmetadata', function() {
if (!pendingPlay &&
player.getAttribute('data-player-activated') !== 'true' &&
player.getAttribute('data-player-status') === 'idle') {
setStatus('ready');
}
if (updateSize === 'true') setBeforeRatio(video.videoWidth, video.videoHeight);
if (autoplay) attemptAutoplay();
}, { once: true });
}
}
// Attempt autoplay
function attemptAutoplay() {
var p = video.play();
if (p && typeof p.then === 'function') p.catch(function() {});
}
// Initialize based on lazy mode
if (autoplay) {
attachMediaOnce();
} else if (isLazyMeta) {
// Only fetch meta (duration + ratio); do not attach for playback yet
fetchMetaOnce();
video.preload = 'none';
} else if (isLazyTrue) {
// Fully lazy: do nothing until user hits play
video.preload = 'none';
} else {
// Not lazy
attachMediaOnce();
}
// Toggle play/pause
function togglePlay() {
if (video.paused || video.ended) {
if ((isLazyTrue || isLazyMeta) && !isAttached) attachMediaOnce();
pendingPlay = true;
var p = video.play();
if (p && typeof p.then === 'function') p.catch(function() {});
} else {
video.pause();
}
}
// Toggle mute
function toggleMute() { setMutedState(!video.muted); }
// Fullscreen helpers
function isFsActive() { return !!(document.fullscreenElement || document.webkitFullscreenElement); }
function enterFullscreen() {
if (player.requestFullscreen) return player.requestFullscreen();
if (video.requestFullscreen) return video.requestFullscreen();
if (video.webkitSupportsFullscreen && typeof video.webkitEnterFullscreen === 'function') return video.webkitEnterFullscreen();
}
function exitFullscreen() {
if (document.exitFullscreen) return document.exitFullscreen();
if (document.webkitExitFullscreen) return document.webkitExitFullscreen();
if (video.webkitDisplayingFullscreen && typeof video.webkitExitFullscreen === 'function') return video.webkitExitFullscreen();
}
function toggleFullscreen() {
if (isFsActive() || video.webkitDisplayingFullscreen) exitFullscreen();
else enterFullscreen();
}
document.addEventListener('fullscreenchange', function() { setFsAttr(isFsActive()); });
document.addEventListener('webkitfullscreenchange', function() { setFsAttr(isFsActive()); });
video.addEventListener('webkitbeginfullscreen', function() { setFsAttr(true); });
video.addEventListener('webkitendfullscreen', function() { setFsAttr(false); });
// Controls (delegated)
player.addEventListener('click', function(e) {
var btn = e.target.closest('[data-player-control]');
if (!btn || !player.contains(btn)) return;
var type = btn.getAttribute('data-player-control');
if (type === 'play' || type === 'pause' || type === 'playpause') togglePlay();
else if (type === 'mute') toggleMute();
else if (type === 'fullscreen') toggleFullscreen();
});
// Time text (not in rAF)
function updateTimeTexts() {
if (timeDurationEls.length) setText(timeDurationEls, formatTime(video.duration));
if (timeProgressEls.length) setText(timeProgressEls, formatTime(video.currentTime));
}
video.addEventListener('timeupdate', updateTimeTexts);
video.addEventListener('loadedmetadata', updateTimeTexts);
video.addEventListener('durationchange', updateTimeTexts);
// rAF visuals (progress + handle only)
var rafId;
function updateProgressVisuals() {
if (!video.duration) return;
var playedPct = (video.currentTime / video.duration) * 100;
if (progressBar) progressBar.style.transform = 'translateX(' + (-100 + playedPct) + '%)';
if (handle) handle.style.left = playedPct + '%';
}
function loop() {
updateProgressVisuals();
if (!video.paused && !video.ended) rafId = requestAnimationFrame(loop);
}
// Buffered bar (not in rAF)
function updateBufferedBar() {
if (!bufferedBar || !video.duration || !video.buffered.length) return;
var end = video.buffered.end(video.buffered.length - 1);
var buffPct = (end / video.duration) * 100;
bufferedBar.style.transform = 'translateX(' + (-100 + buffPct) + '%)';
}
video.addEventListener('progress', updateBufferedBar);
video.addEventListener('loadedmetadata', updateBufferedBar);
video.addEventListener('durationchange', updateBufferedBar);
// Media event wiring
video.addEventListener('play', function() { setActivated(true); cancelAnimationFrame(rafId); loop(); });
video.addEventListener('playing', function() { pendingPlay = false; setStatus('playing'); });
video.addEventListener('pause', function() { pendingPlay = false; cancelAnimationFrame(rafId); updateProgressVisuals(); setStatus('paused'); });
video.addEventListener('waiting', function() { setStatus('loading'); });
video.addEventListener('canplay', function() {
if (player.getAttribute('data-player-activated') !== 'true' &&
!pendingPlay &&
player.getAttribute('data-player-status') === 'idle') {
setStatus('ready');
}
});
video.addEventListener('ended', function() { pendingPlay = false; cancelAnimationFrame(rafId); updateProgressVisuals(); setStatus('paused'); setActivated(false); });
// Scrubbing (pointer events)
if (timeline) {
var dragging = false;
var wasPlaying = false;
var targetTime = 0;
var lastSeekTs = 0;
var seekThrottle = 180;
var rect = null;
window.addEventListener('resize', function() { if (!dragging) rect = null; });
function getFractionFromX(x) {
if (!rect) rect = timeline.getBoundingClientRect();
var f = (x - rect.left) / rect.width;
if (f < 0) f = 0;
if (f > 1) f = 1;
return f;
}
function previewAtFraction(f) {
if (!video.duration) return;
var pct = f * 100;
if (progressBar) progressBar.style.transform = 'translateX(' + (-100 + pct) + '%)';
if (handle) handle.style.left = pct + '%';
if (timeProgressEls.length) setText(timeProgressEls, formatTime(f * video.duration));
}
function maybeSeek(now) {
if (!video.duration) return;
if ((now - lastSeekTs) < seekThrottle) return;
lastSeekTs = now;
video.currentTime = targetTime;
}
function onPointerDown(e) {
if (!video.duration) return;
dragging = true;
wasPlaying = !video.paused && !video.ended;
if (wasPlaying) video.pause();
player.setAttribute('data-timeline-drag', 'true');
rect = timeline.getBoundingClientRect();
var f = getFractionFromX(e.clientX);
targetTime = f * video.duration;
previewAtFraction(f);
maybeSeek(performance.now());
timeline.setPointerCapture && timeline.setPointerCapture(e.pointerId);
window.addEventListener('pointermove', onPointerMove, { passive: false });
window.addEventListener('pointerup', onPointerUp, { passive: true });
e.preventDefault();
}
function onPointerMove(e) {
if (!dragging) return;
var f = getFractionFromX(e.clientX);
targetTime = f * video.duration;
previewAtFraction(f);
maybeSeek(performance.now());
e.preventDefault();
}
function onPointerUp() {
if (!dragging) return;
dragging = false;
player.setAttribute('data-timeline-drag', 'false');
rect = null;
video.currentTime = targetTime;
if (wasPlaying) {
var p = video.play();
if (p && typeof p.then === 'function') p.catch(function() {});
} else {
updateProgressVisuals();
updateTimeTexts();
}
window.removeEventListener('pointermove', onPointerMove);
window.removeEventListener('pointerup', onPointerUp);
}
timeline.addEventListener('pointerdown', onPointerDown, { passive: false });
if (handle) handle.addEventListener('pointerdown', onPointerDown, { passive: false });
}
// Hover/idle detection (pointer-based)
var hoverTimer;
var hoverHideDelay = 3000;
function setHover(state) {
if (player.getAttribute('data-player-hover') !== state) {
player.setAttribute('data-player-hover', state);
}
}
function scheduleHide() {
clearTimeout(hoverTimer);
hoverTimer = setTimeout(function() { setHover('idle'); }, hoverHideDelay);
}
function wakeControls() { setHover('active'); scheduleHide(); }
player.addEventListener('pointerdown', wakeControls);
video.addEventListener('play', wakeControls);
video.addEventListener('pause', wakeControls);
document.addEventListener('fullscreenchange', wakeControls);
document.addEventListener('webkitfullscreenchange', wakeControls);
var trackingMove = false;
function onPointerMoveGlobal(e) {
var r = player.getBoundingClientRect();
if (e.clientX >= r.left && e.clientX <= r.right && e.clientY >= r.top && e.clientY <= r.bottom) {
wakeControls();
}
}
player.addEventListener('pointerenter', function() {
wakeControls();
if (!trackingMove) {
trackingMove = true;
window.addEventListener('pointermove', onPointerMoveGlobal, { passive: true });
}
});
player.addEventListener('pointerleave', function() {
setHover('idle');
clearTimeout(hoverTimer);
if (trackingMove) {
trackingMove = false;
window.removeEventListener('pointermove', onPointerMoveGlobal);
}
});
});
}
// Initialize Bunny HTML HLS Player
document.addEventListener('DOMContentLoaded', function() {
initBunnyPlayer();
});
Step 3: Add custom CSS
Step 2: Add custom CSS
Custom CSS in Webflow
Curious about where to put custom CSS in Webflow? Ilja explains it in the below video:
CSS
/* Animation */
[data-bunny-player-init] :is(.bunny-player__placeholder, .bunny-player__dark, .bunny-player__playpause, .bunny-player__loading) {
transition: opacity 0.3s linear, visibility 0.3s linear;
}
/* Placeholder */
[data-bunny-player-init][data-player-status="playing"] .bunny-player__placeholder,
[data-bunny-player-init][data-player-status="paused"] .bunny-player__placeholder,
[data-bunny-player-init][data-player-activated="true"][data-player-status="ready"] .bunny-player__placeholder {
opacity: 0;
visibility: hidden;
}
/* Dark Overlay */
[data-bunny-player-init][data-player-status="paused"] .bunny-player__dark,
[data-bunny-player-init][data-player-status="playing"][data-player-hover="active"] .bunny-player__dark{
opacity: 0.3;
}
[data-bunny-player-init][data-player-status="playing"] .bunny-player__dark {
opacity: 0;
}
/* Play/Pause */
[data-bunny-player-init][data-player-status="playing"] .bunny-player__playpause,
[data-bunny-player-init][data-player-status="loading"] .bunny-player__playpause {
opacity: 0;
}
[data-bunny-player-init][data-player-status="playing"][data-player-hover="active"] .bunny-player__playpause {
opacity: 1;
}
[data-bunny-player-init][data-player-status="playing"] .bunny-player__play-svg,
[data-bunny-player-init][data-player-status="loading"] .bunny-player__play-svg {
display: none;
}
[data-bunny-player-init][data-player-status="playing"] .bunny-player__pause-svg,
[data-bunny-player-init][data-player-status="loading"] .bunny-player__pause-svg{
display: block;
}
/* Loading */
[data-bunny-player-init][data-player-status="loading"] .bunny-player__loading {
opacity: 1;
visibility: visible;
}
/* Interface */
.bunny-player__interface {
transition: all 0.6s cubic-bezier(0.625, 0.05, 0, 1);
}
[data-bunny-player-init][data-player-status="playing"] .bunny-player__interface,
[data-bunny-player-init][data-player-status="loading"] .bunny-player__interface{
opacity: 0;
transform: translateY(1em) rotate(0.001deg);
}
[data-bunny-player-init][data-player-status="playing"][data-player-hover="active"] .bunny-player__interface,
[data-bunny-player-init][data-player-status="loading"][data-player-hover="active"] .bunny-player__interface {
opacity: 1;
transform: translateY(0em) rotate(0.001deg);
}
/* Timeline */
[data-bunny-player-init][data-player-status="idle"][data-player-activated="false"] .bunny-player__timeline,
[data-bunny-player-init][data-player-status="ready"][data-player-activated="false"] .bunny-player__timeline {
pointer-events: none;
}
/* Timeline Handle */
[data-bunny-player-init] .bunny-player__timeline-handle {
transition: transform 0.15s ease-in-out;
}
[data-bunny-player-init][data-timeline-drag="true"] .bunny-player__timeline-handle {
transform: translate(-50%, -50%) scale(1);
}
/* Fullscreen */
[data-bunny-player-init][data-player-fullscreen="true"] .bunny-player__fullscreen-shrink-svg {
display: block;
}
[data-bunny-player-init][data-player-fullscreen="true"] .bunny-player__fullscreen-scale-svg {
display: none;
}
/* Mute */
[data-bunny-player-init][data-player-muted="true"] .bunny-player__volume-mute-svg {
display: block;
}
[data-bunny-player-init][data-player-muted="true"] .bunny-player__volume-up-svg {
display: none;
}
/* Cover Mode */
[data-bunny-player-init][data-player-update-size="cover"] {
height: 100%;
}
[data-bunny-player-init][data-player-update-size="cover"] [data-player-before] {
display: none;
}
[data-bunny-player-init][data-player-update-size="cover"][data-player-fullscreen="false"] .bunny-player__video {
object-fit: cover;
}
Implementation
Hosting videos on Bunny
For hosting .m3u8
HLS files we use Bunny.net. It provides a straightforward interface for uploading and managing videos, automatically generating the HLS streams needed by this player.
About HLS (.m3u8)
This player is built exclusively for HTTP Live Streaming (HLS) sources, which use a .m3u8 playlist file. An .m3u8 playlist describes a sequence of small media chunks (usually .ts or .mp4 segments) and can include multiple quality levels for adaptive streaming. Playback is handled through hls.j on most browsers, or through Safari’s native HLS support on macOS and iOS. Because of this design, the player will not work with regular MP4 files or any format other than .m3u8.
Container
The player is always wrapped in a container marked with [data-bunny-player-init]
. Inside this wrapper, the [data-player-src]
attribute points to an HLS .m3u8
source. This container becomes the root for all other attributes and UI.
Status
The [data-player-status]
attribute reflects the live playback state of the video. This value is never set manually, it updates automatically as the player changes state. You can style your UI based on these statuses to show or hide placeholders, loaders, and controls.
- idle → The player has been initialized but no media is attached or ready yet. This is the starting state, often where you show a poster or placeholder image.
- ready → Metadata or manifest information has been loaded, so the video is prepared to start instantly. At this stage, you can show a “ready to play” UI but playback hasn’t started yet.
- loading → The video is buffering, either while starting playback or resuming from a stall. This is the moment to display a loading indicator or spinner.
- playing → Playback is running actively. Controls for pause and timeline progress should be visible, and overlays like placeholders should be hidden.
- paused → Playback has been stopped by the user or has reached the end. Controls for resuming can be emphasized, and depending on your design, the placeholder or replay button can reappear.
In addition, the attribute [data-player-activated=“true|false”]
tracks whether the video has ever started once. It switches to true after the first play and resets back to false when the video ends. This lets you hide placeholders only after first play, then bring them back when playback finishes.
Play / Pause
Elements with [data-player-control=“play”]
or [data-player-control=“pause”]
control playback explicitly. A play button always attempts to start playback, while a pause button always stops it.
PlayPause Toggle
An element with [data-player-control=“playpause”]
acts as a toggle. When the video is paused, clicking it will start playback; when the video is playing, clicking it will pause. This is the simplest control if you want just one button.
Mute
An element with [data-player-control=“mute”]
toggles the mute state. The status attribute [data-player-muted=“true|false”]
is updated automatically to reflect the current mute state, so you can style your mute/unmute icon accordingly.
Fullscreen
An element with [data-player-control=“fullscreen”]
toggles fullscreen. The status attribute [data-player-fullscreen=“true|false”]
is updated automatically whenever the player enters or exits fullscreen, so your UI can adjust to fullscreen mode.
Timeline
The interactive seek area is marked with [data-player-timeline]
. This is where users can click or drag to change playback position.
- The element
[data-player-progress]
shows the portion of the video already played. It updates with a CSS transform (translateX) for smooth animation. - The element
[data-player-buffered]
shows how much of the video is buffered ahead of playback. - The element
[data-player-timeline-handle]
is a draggable knob that follows the current time. Users can drag this handle to scrub through the video. - While scrubbing, the player sets
[data-timeline-drag=“true”]
, which you can use to style the timeline differently during user interaction.
Duration & Progress
Two attributes provide formatted playback times for display:
- The attribute
[data-player-time-duration]
shows the total length of the video. It is automatically formatted as mm:ss for short clips or hh:mm:ss if longer than an hour. - The attribute
[data-player-time-progress]
shows the current playback position, updating continuously during playback and also while scrubbing.
Both values are updated automatically, so you can place them anywhere in your interface.
Lazy Loading
Loading behavior is controlled with [data-player-lazy]
:
- When set to
true
, the player defers all loading until the user presses play. Nothing is fetched before interaction. - When set to
meta
, only duration and aspect ratio are preloaded, without attaching the full stream. Playback still waits for the user to press play. - When set to
false
, the player loads the stream eagerly on initialization.
If autoplay is enabled with [data-player-autoplay=“true”]
, the player always loads eagerly and automatically forces [data-player-muted=“true”]
.
Aspect Ratio
The layout of the player can be stabilized before playback begins:
- The attribute
[data-player-update-size=“true”]
calculates the video’s aspect ratio and applies inline padding-top to [data-player-before] to preserve layout. - The attribute
[data-player-update-size=“cover”]
disables this calculation, leaving it up to CSS to cover the container.
Hover
The [data-player-hover=“active|idle”]
attribute reflects whether the user is currently interacting with the player. When the mouse or touch is active, it switches to active, and after a few seconds of inactivity, it returns to idle. This allows you to fade controls in and out automatically depending on interaction.
Resource Details
Last updated
September 8, 2025
Type
The Vault
Category
Video & Audio
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